Tom Clancy’s Ghost Recon Wildlands Game Review
Tom Clancy’s Ghost Recon Wildlands
The Ghost Recon Wildlands, who travels to Bolivia to destroy the drug trade stronghold over the country. The game throws you into a huge South American sandbox and gives you the freedom to gather intelligence, solve missions, and select drug lords as you see fit. As part of a team, the $ 59.99 Wildlands lets you collaborate with up to three players on fun co-op missions. In fact, multiplayer is Wildland’s strongest point, as the single player campaign is very formal and has overwhelming dialogue.
Ghosts among the mountains
The drug trade is dominated by a Mexican cartel called Santa Blanca, an organization that has acquired land and influence in Bolivia, damaging the region’s politics and economy. When cartel mobsters kill a United States federal agent, the US sends a team of ghosts to aid the Bolivian resistance and destroy Santa Blanca.
When you play key missions, you are informed by radio about your various objectives and their role in illegal events. “Wildlands” are not very often conspicuous. This story is just a vehicle meant to throw you into the Bolivian mountain wilderness, which is great for an open world game.
Satisfactory voice acting conveys plot elements well enough, but the dialogue leaves much to be desired. The conversations between the characters you meet, as well as the interactions between the four members of the Ghost, are unnatural. The lines seem to be written in another language by people trying to imitate the army language, so they often sound unnatural. It’s a shame because the banter between the Ghost members might have made the characters interesting, but the awful dialogue makes me wish they didn’t talk at all.
On the other hand, Spanish actors sound like they were given a place to improvise, so their dialogue sounds much more natural and sincere. The cartel grumbles, doing a lot of courageous posturing and swearing, while the locals are too eager to avoid conflict and tell you about it. For example, one line you hear is a cartel member talking about the castration of some poor fool who made moves to his sister. Yes, there are violent moments, but it fits with the gangster nature of the cartel, and its fun to listen to.
Thankfully, the stats of an open world game aren’t nearly as important as its surroundings, and Wildlands rivets the setting. The Bolivian countryside is by far the most interesting element of the wilderness. The region has vast waterways, treacherous mountains, arid deserts, unique salt flats and dense forests that create interesting tourist challenges. Driving along narrow Andean mountain roads is an absurdly dangerous experience; doubly when you try to overtake the cartel.
You will use boats, helicopters and planes to get to the outskirts of Bolivia. There, you’ll find villages and towns that mix architecture, from small pastel-colored houses to sophisticated resorts and hacienda-style mansions. As a result, exploration is a lot of fun. Unfortunately, most of the details are superficial, as cities only have a few key items to find.
Your ultimate goal is to kill El Suenho, the leader of Santa Blanca. To get to him, you need to get rid of four of his bosses, each of which is responsible for a major cartel operation. And in order to get to these four, you must take out the lieutenants who are working under them. You will need to run around the open world, destroying cartel fortresses and villages in order to collect information that will point you in the right direction. As you complete missions, you earn skill points that you can spend on new abilities such as constant aiming and increased binocular range.
However, you have to collect a certain amount of resources before you can unlock advanced skills, so it’s always worth taking a look into the city and see what resources you can find hidden. If this all sounds familiar, it’s because Wildlands stands out very little from other open world games. If you’ve played Mafia III or the recent Assassin’s Creed game, you’ll be in the know.
Skirmishes are inevitable, but the main theme of Wildlands is to fight smart, not aggressive. Both you and the cartel gangsters are as delicate as tissue paper, so a few lucky shots can kill you. Like Metal Gear Solid V: The Phantom Pain, Wildlands invites you to use your binoculars to sweep the area in front of the entrance, marking threats to make them more easily visible. The mini-map displays an orange haze that highlights the general position of enemy units, so you have a clear idea of where to look. Once you’ve identified your target, you have an assortment of rifles, assault guns, pistols, explosives, and drones at your disposal to get the job done.
As you progress through the game, you will unlock more gear, so you can arm yourself to complete the mission in any way you like. The key difference between Wildlands and MGSV is that there are a lot more non-lethal options in the latter game. Apart from some tricks, you can learn enemy patrols and avoid detection. I would like to see tranquilizers and tasers as non-lethal options. But truth be told, Wildlands doesn’t differentiate between KO’d and dead enemies: you can’t kill the sentry you’re strangling, and the cartel members treat the body as if it’s dead and don’t make any effort to revive it. Since it is infinitely easier to shoot a target rather than sneak up on it, there is no real incentive to do the latter unless you have other options.
The shootout is common and not outstanding in any way. You will not see impressive ragdoll effects or mechanical damage to the limbs in the game. Wildlands firearms are intact: they do what they should and no more. A few rounds to the target’s center of mass, the target drops the enemy like a sack of potatoes, as does a clean headshot. Some enemies mix things up by donning hats and body armor, so you’ll need to be creative on how to eliminate or avoid them. But in general, you want to arm yourself with a good long range rifle for sniper targets and a powerful assault rifle for medium range gunfights.
Wildlands is designed for co-op play.
If you choose to play alone, the AI dictates the actions of your teammates. Fortunately, the accompanying AI is surprisingly good, so they won’t take any action or alert until you do. They take cover on their own and cut through enemies very effectively, so you never have to keep an eye on them. I am ashamed to say that my teammates have rescued me more times than I can count. But the downside is that playing alone is also the weakest way to play. Problem solving quickly becomes repetitive and even tedious, without the color that additional players bring to the table.
In cooperative mode, you can solve missions with friends or just fool around with other players, collecting resources to further develop your character. I jumped into a few random lobbies and followed the commands all over the map to get information, which we then used to travel to other areas, while dispatching any cartel members we encountered along the way. Whenever I got too far from the group, I clicked on their position on the map to quickly get to their location. The co-op turns what is otherwise a decent third-person stealth game into a very fun team-based shooter.